![]() ![]() Levels had overall nice structure and variaty and there wasn't much backtracking, even though it was it's pretty much straight forward corridor design they masked it well enough, still it was a shorter game that the og Dead Space. ![]() ![]() From the definition of the setting it couldn't have the same atmosphere as DS1 (loneliness and dark claustrophobic corridors where you listen to every single little noise) but in DS2 you feel right from the start like in action movie where there is not really much place for creepy atmosphere but couple of jump scares. What they did really well is expanding on the story and surprisingly not Isaacs story but the religion and the Marker. Isaacs movement is much smoother and faster but along with the ragdoll physics everything feels like it weights like a feather and there's no real punch. Almost every enemy is much much faster, there's more of them and you have telekinesis impalement as a new toy to deal with them. I sure appreciate Visceral not just copying the same thing all over again but I just can't shake the feeling that they wanted to appeal to Gears audience because DS2 heavily leans from atmospheric horror to action. Sadly not really, even though it definately is not a bad game at all. Ok, so I could just say Dead Space 2 take pretty solid base of the previous instance and improves it. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |